

I'll probably launch an attack on the aggressive empire to try and save the fungus friends, but that will leave my insect buddies out of the war since it will be a war of aggression on my part. I looked in the diplomatic options and I didn't see a choice to offer them a mutual defense pact again once they became an associate. I am now watching from the sidelines as a key piece of our mutual defense is about to be crushed. This was sadly not the case.Īlmost immediately after my federation is formed and all my mutual defense pacts are dissolved and replaced with associate nations, the big evil empire of plant people declares war on my fungus friends who now stand alone and are horribly outmatched because they were the one weak link that lacked a defense pact with the insect buddies. I thought this would be the next level of a mutual defense pact, meaning we would keep our mutual pledges to defend each other. However, they are both happy to accept associate status. I manage to convince the parrots who were the closest nation to join my federation, but the other two are a little farther away and not quite ready to join.

So I researched federation tech and decided to try and get everyone together under one roof since we all get along so well. This is an example of how awesome the balance of power can be in Stellaris. Without those assurances of mutual support, we would have been picked off one-by-one a long time ago by the hyper aggressive leafy imperial forces. The only way we've been able to protect ourselves is through a web of interconnecting mutual defense treaties. It's been me as the humans, some cool space parrots, some fungus friends, and some insect buddies. Can anyone tell me what the benefit is to being an associate of a federation? The tool tip didn't seem to offer much information and I just likely lost a key ally because of it.įor my entire game me and three other smaller friendly nations have surrounded this large (advanced start), aggressive chlorophyll-loving empire.
